Haptic Human-Computer Interaction
Edited by
Stephen Brewster, Roderick Murray-Smith
Edited by
Stephen Brewster, Roderick Murray-Smith
Table of Contents
Title:Haptic Human-Computer InteractionAuthor:Edited by Stephen Brewster, Roderick Murray-Smith
Description:
Haptic human-computer interaction is interaction between a human computer user and the computer user interface based on the powerful human sense of touch. Haptic hardware has been discussed and exploited for some time, particularly in the context of computer games. However, so far, little attention has been paid to the general principles of haptic HCI and the systematic use of haptic devices for improving efficiency, effectiveness, and satisfaction in HCI. This book is the first one to focus on haptic human-computer interaction. It is based on a workshop held in Glasgow, UK, in August / September 2000. The 22 revised full papers presented were carefully reviewed and selected from 35 submissions. Besides a brief historic survey, the book offers topical sections on haptic interfaces for blind people, collaborative haptics, psychological issues and measurement, and applications of haptics.
Table of Contents
Haptic Feedback: A Brief History from Telepresence to Virtual Reality
Haptic Interfaces for Blind People
Design Principles for Tactile Interaction
The Haptic Perception of Texture in Virtual Environments: An Investigation with Two Devices
Haptic Display of Mathematical Functions for Teaching Mathematics to Students with Vision Disabilities: Design and Proof of Concept
Haptic Graphs for Blind Computer Users
Web-Based Touch Display for Accessible Science Education
Collaborative Haptics
Communicating with Feeling
Improved Precision in Mediated Collaborative Manipulation of Objects by Haptic Force Feedback
Psychological Issues and Measurement
Can the Efficiency of a Haptic Display Be Increased by Short-Time Practice in Exploration?
Implicit Accuracy Constraints in Two-Fingered Grasps of Virtual Objects with Haptic Feedback
Interaction of Visual and Haptic Information in Simulated Environments: Texture Perception
The Effective Combination of Haptic and Auditory Textural Information
Cursor Trajectory Analysis
What Impact Does the Haptic-Stereo Integration Have on Depth Perception in Stereographic Virtual Environment? A Preliminary Study
A Shape Recognition Benchmark for Evaluating Usability of a Haptic Environment
Applications of Haptics
A Horse Ovary Palpation Simulator for Veterinary Training
Tactile Navigation Display
Tactile Information Presentation in the Cockpit
Scaleable SPIDAR: A Haptic Interface for Human-Scale Virtual Environments
The Sense of Object-Presence with Projection Augmented Models
Virtual Space Computer Games with a Floor Sensor Control – Human Centred Approach in the Design Process
Sensing the Fabric: To Simulate Sensation through Sensory Evaluation and in Response to Standard Acceptable Properties of Specific Materials when Viewed
as a Digital Image
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