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Showing posts with label programming languages. Show all posts
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Ivor Horton’s Beginning Java™ 2

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Ivor Horton’s Beginning JavaTM 2,
JDKTM 5 Edition
Ivor Horton



Table of Contents 

Chapter 1: Introducing Java

Chapter 2: Programs, Data, Variables, and Calculation

Chapter 3: Loops and Logic

Chapter 4: Arrays and Strings

Chapter 5: Defining Classes

Chapter 6: Extending Classes and Inheritance

Chapter 7: Exceptions

Chapter 8: Understanding Streams

Chapter 9: Accessing Files and Directories

Chapter 10: Writing Files

Chapter 11: Reading Files

Chapter 12: Serializing Objects

Chapter 13: Generic Class Types

Chapter 14: The Collections Framework

Chapter 15: A Collection of Useful Classes

Chapter 16: Threads

Chapter 17: Creating Windows

Chapter 18: Handling Events

Chapter 19: Drawing in a Window

Chapter 20: Extending the GUI

Chapter 21: Filing and Printing Documents
 


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2

C# in Depth Second Edition

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C# in Depth
SECOND EDITION
JON SKEET


Table of Contents 

PART 1 PREPARING FOR THE JOURNEY

1  The changing face of C# development

2  Core foundations: building on C# 1

PART 2 C# 2: SOLVING THE ISSUES OF C# 1

3  Parameterized typing with generics

4  Saying nothing with nullable types

5  Fast-tracked delegates

6  Implementing iterators the easy way

7  Concluding C# 2: the final features

PART 3 C# 3: REVOLUTIONIZING HOW WE CODE

8  Cutting fluff with a smart compiler

9   Lambda expressions and expression trees

10  Extension methods

11  Query expressions and LINQ to Objects

12  LINQ beyond collections

PART 4 C# 4: PLAYING NICELY WITH OTHERS

13  Minor changes to simplify code

14  Dynamic binding in a static language

15  Letting your code speak more clearly with Code Contracts

16  Whither now?
 


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Java In a NutShell 5th Edition

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Java in a Nutshell, 5th Edition
By David Flanagan


Table of Contents 

Chapter 1.  Introduction

Chapter 2.  Java Syntax from the Ground Up

Chapter 3.  Object-Oriented Programming in Java

Chapter 4.  Java 5.0 Language Features

Chapter 5.  The Java Platform

Chapter 6.  Java Security

Chapter 7.  Programming and Documentation Conventions

Chapter 8.  Java Development Tools

Chapter 9.  java.io

Chapter 10.  java.lang and Subpackages

Chapter 11.  java.math

Chapter 12.  java.net

Chapter 13.  java.nio and Subpackages

Chapter 14.  java.security and Subpackages

Chapter 15.  java.text

Chapter 16.  java.util and Subpackages

Chapter 17.  javax.crypto and Subpackages

Chapter 18.  javax.net and javax.net.ssl

Chapter 19.  javax.security.auth and Subpackages

Chapter 20.  javax.xml and Subpackages

Chapter 21.  org.w3c.dom

Chapter 22.  org.xml.sax and Subpackages

Chapter 23.  Class, Method, and Field Index


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Struts in Action

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Struts in Action
Building web applications
with the leading Java framework
Ted Husted
Cedric Dumoulin
George Franciscus
David Winterfeldt


Table of Contents 

PART 1 GETTING STARTED WITH STRUTS

1 Introduction

2 Exploring the Struts architecture

3 Building a simple application

4 Configuring Struts components

PART 2 RAISING YOUR FRAMEWORK

5 Coping with ActionForms

6 Wiring with ActionForwards

7 Designing with ActionMappings

8 Working with Action objects

9 Extending ActionServlet

PART 3 BUILDING YOUR PAGES

10 Displaying dynamic content

11 Developing applications with Tiles

12 Validating user input

13 Localizing content

14 Using data services with Struts

PART 4 STRUTS BY EXAMPLE

15 Artimus: pulling out the stops

16 Redux: migrating to Struts 1.1

17 Velocity: replacing JSPs

 


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MySQL PHP Database Applications

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MySQL /PHP Database Applications,
Second Edition
Brad Bulger, Jay Greenspan,
and David Wall


Table of Contents 

Chapter 1  Database Design with MySQL

Chapter 2  The Structured Query Language for Creating and Altering Tables 
       
Chapter 3  The Structured Query Language for Inserting Editing, and Selecting Data 

Chapter 4  Getting Started with PHP — Variables

Chapter 5  Control Structures

Chapter 6  PHP’s Built-in Functions

Chapter 7  Writing Organized and Readable Code

Chapter 8  Guestbook 2003, the (Semi-)Bulletproof Guestbook
 
Chapter 9  Survey

Chapter 10 Threaded Discussion

Chapter 11 Content-Management System

Chapter 12 Catalog

Chapter 13 Problem-Tracking System

Chapter 14 Shopping Cart

Chapter 15 XML Parsing

Chapter 16 SOAP

Chapter 17 Project Management

 


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Java Performance Tuning

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Java Performance Tuning (O'Reilly)
Jack Shirazi


Table of Contents 

1. Introduction

2. Profiling Tools

3. Underlying JDK Improvements

4. Object Creation

5. Strings

6. Exceptions, Casts, and Variables

7. Loops and Switches

8. I/O, Logging, and Console Output

9. Sorting

10. Threading

11. Appropriate Data Structures and Algorithms

12. Distributed Computing

13. When to Optimize

14. Underlying Operating System and Network Improvements

15. Further Resources
 


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The Java™ Language Specification

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The Java™ Language 
Specification,
Third Edition
James Gosling
Bill Joy
Guy Steele
Gilad Bracha


Table of Contents 

CHAPTER 1  Introduction

CHAPTER 2 Grammars

CHAPTER 3 Lexical Structure

CHAPTER 4 Types, Values, and Variables

CHAPTER 5 Conversions and Promotions

CHAPTER 6 Names

CHAPTER 7 Packages

CHAPTER 8 Classes

CHAPTER 9 Interfaces

CHAPTER 10 Arrays

CHAPTER 11 Exceptions

CHAPTER 12 Execution

CHAPTER 13 Binary Compatibility

CHAPTER 14 Blocks and Statements

CHAPTER 15 Expressions

CHAPTER 16 Definite Assignment

CHAPTER 17 Threads and Locks

CHAPTER 18 Syntax

 


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0

C C++ Programmer's Reference

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SchildtC/C++ Programmer's Reference, Third Edition
by Herbert Schildt


Table of Contents 

Chapter 1   Data Types, Variables, and Constants

Chapter 2   Functions, Scopes, Namespaces, and Headers

Chapter 3   Operators

Chapter 4   The Preprocessor and Comments

Chapter 5   Keyword Summary

Chapter 6   The Standard C I/O Functions

Chapter 7   The String and Character Functions

Chapter 8   The C Mathematical Functions

Chapter 9   The C++ Mathematical Functions

Chapter 10  Time, Date, and Localization Functions

Chapter 11  The Dynamic Allocation Functions

Chapter 12  Miscellaneous Functions

Chapter 13  The Wide-Character Functions

Chapter 14  The Old-Style C++ I/O System

Chapter 15  The ANSI/ISO Standard C++ I/O Classes

Chapter 16  The C++ Standard Template Library

Chapter 17  The C++ String, Exception, Complex, and Pair Classes

Chapter 18  Library Features Added by C99

Chapter 19  The .NET Managed Extensions to C++
 


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Java and XML

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Java & XML, 2nd Edition
Brett McLaughlin


Table of Contents 

1. Introduction

2. Nuts and Bolts

3. SAX

4. Advanced SAX

5. DOM

6. Advanced DOM

7. JDOM

8. Advanced JDOM

9. JAXP

10. Web Publishing Frameworks

11. XML-RPC

12. SOAP

13. Web Services

14. Content Syndication

15. Data Binding

16. Looking Forward 

 


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Programming C#

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Programming C#, 4th Edition
By Jesse Liberty


Table of Contents 

Part I:  The C# Language
  
Chapter 1.  C# and the .NET Framework

Chapter 2.  Getting Started: "Hello World"

Chapter 3.  C# Language Fundamentals

Chapter 4.  Classes and Objects

Chapter 5.  Inheritance and Polymorphism

Chapter 6.  Operator Overloading

Chapter 7.  Structs

Chapter 8.  Interfaces

Chapter 9.  Arrays, Indexers, and Collections

Chapter 10.  Strings and Regular Expressions

Chapter 11.  Handling Exceptions

Chapter 12.  Delegates and Events

Part II:  Programming with C#
  
Chapter 13.  Building Windows

Chapter 14.  Accessing Data with ADO.NET

Chapter 15.  Programming ASP.NET Applications and Web Services

Chapter 16.  Putting It All Together

Part III:  The CLR and the .NET Framework
  
Chapter 17.  Assemblies and Versioning

Chapter 18.  Attributes and Reflection

Chapter 19.  Marshaling and Remoting

Chapter 20.  Threads and Synchronization

Chapter 21.  Streams

Chapter 22.  Programming .NET and COM

 


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Learning Python

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Learning Python, 2nd Edition
By David Ascher, Mark Lutz


Table of Contents 

Chapter 1.  A Python Q&A Session

Chapter 2.  How Python Runs Programs

Chapter 3.  How You Run Programs

Chapter 4.  Numbers

Chapter 5.  Strings

Chapter 6.  Lists and Dictionaries

Chapter 7.  Tuples, Files, and Everything Else

Chapter 8.  Assignment, Expressions, and Print

Chapter 9.  if Tests

Chapter 10.  while and for Loops

Chapter 11.  Documenting Python Code

Chapter 12.  Function Basics

Chapter 13.  Scopes and Arguments

Chapter 14.  Advanced Function Topics

Chapter 15.  Modules: The Big Picture

Chapter 16.  Module Coding Basics

Chapter 17.  Module Packages

Chapter 18.  Advanced Module Topics

Chapter 19.  OOP: The Big Picture

Chapter 20.  Class Coding Basics

Chapter 21.  Class Coding Details

Chapter 22.  Designing with Classes

Chapter 23.  Advanced Class Topics

Chapter 24.  Exception Basics

Chapter 25.  Exception Objects

Chapter 26.  Designing with Exceptions

Chapter 27.  Common Tasks in Python

Chapter 28.  Frameworks

Chapter 29.  Python Resources

 


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Java 2 - The Complete Reference

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Java 2: The Complete Reference
by Patrick Naughton and Herbert Schildt


Table of Contents 

Chapter 1 - The Genesis of Java

Chapter 2 - An Overview of Java

Chapter 3 - Data Types, Variables, and Arrays

Chapter 4 - Operators

Chapter 5 - Control Statements

Chapter 6 - Introducing Classes

Chapter 7 - A Closer Look at Methods and Classes

Chapter 8 - Inheritance

Chapter 9 - Packages and Interfaces

Chapter 10 - Exception Handling

Chapter 11 - Multithreaded Programming

Chapter 12 - I/O, Applets, and Other Topics

Chapter 13 - String Handling

Chapter 14 - Exploring java.lang

Chapter 15 - java.util Part 1: The Collections Framework

Chapter 16 - java.util Part 2: More Utility Classes

Chapter 17 - Input/Output: Exploring java.io

Chapter 18 - Networking

Chapter 19 - The Applet Class

Chapter 20 - Event Handling

Chapter 21 - Introducing the AWT: Working with Windows, Graphics, and Text

Chapter 22 - Using AWT Controls, Layout Managers, and Menus

Chapter 23 - Images

Chapter 24 - Additional Packages

Chapter 25 - Java Beans

Chapter 26 - A Tour of Swing

Chapter 27 - Servlets

Chapter 28 - Migrating from C++ to Java

Chapter 29 - The DynamicBillboard Applet

Chapter 30 - ImageMenu: An Image-Based Web Menu

Chapter 31 - The Lavatron Applet: A Sports Arena Display

Chapter 32 - Scrabblet: A Multiplayer Word Game

 


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Pragmatic Unit Testing in Java with JUnit

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Pragmatic Unit Testing
in Java with JUnit
Andy Hunt
Dave Thomas


Table of Contents 

1 Introduction

2 Your First Unit Tests

3 Writing Tests in JUnit

4 What to Test: The Right-BICEP

5 CORRECT Boundary Conditions

6 Using Mock Objects

7 Properties of Good Tests

8 Testing on a Project

9 Design Issues

 


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Learning XML, 2nd Edition

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Learning XML, 2nd Edition
By Erik T. Ray


Table of Contents 

Chapter 1.  Introduction

Chapter 2.  Markup and Core Concepts

Chapter 3.  Modeling Information

Chapter 4.  Quality Control with Schemas

Chapter 5.  Presentation Part I: CSS

Chapter 6.  XPath and XPointer

Chapter 7.  Transformation with XSLT

Chapter 8.  Presentation Part II: XSL-FO

Chapter 9.  Internationalization

Chapter 10.  Programming

 


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Java 2 Micro Edition Java in Small Things

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Java 2 Micro Edition
Java in Small Things
JAMES WHITE
DAVID HEMPHILL


Table of Contents 

1   Introduction

2   J2ME architecture

3   Developing a J2ME application

4   A simple MIDP application

5   MIDP user interface

6   MIDP data storage

7   Connecting to the Internet

8   J2ME on a PDA, a KJava introduction

9   KJava user interface

10  KJava data storage

11  Real-world design

12  Integrating the server

13  The network connection

14  J2ME runtime environment

15  Related technologies

 


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Making Use of RUBY

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Making Use of RUBY
Suresh Mahadevan


Table of Contents 

Chapter 1   An Introduction to Ruby

Chapter 2   Ruby — A Pure Object-Oriented Language

Chapter 3   Programming Basics

Chapter 4   Control Structures, Blocks, and Expressions

Chapter 5   Methods and Modules

Chapter 6   Input and Output

Chapter 7   Exceptions

Chapter 8   Multithreading

Chapter 9   CGI Programming

Chapter 10  GUI Programming with Tk

Chapter 11  Running Ruby on Windows

Chapter 12  Networking

 


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Java Generics

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Java Generics
Frequently Asked Questions
written and maintained by
Angelika Langer
May 2006


Table of Contents 

1.Language Features of Java Generics

2.Practicalities - Programming With Java Generics

3.Technicalities - Under the Hood of the Compiler

4.More Information on Java Generics

5.About This FAQ

6.Fundamentals of Java Generics

 


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Learning C# 2005

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Learning C# 2005
By 

Jesse Liberty, Brian MacDonald


Table of Contents 

Chapter 1: C# and .NET Programming

Chapter 2: Visual Studio 2005

Chapter 3: C# Language Fundamentals

Chapter 4: Operators

Chapter 5: Branching

Chapter 6: Object-Oriented Programming

Chapter 7: Classes and Objects

Chapter 8: Inside Methods

Chapter 9: Basic Debugging

Chapter 10: Arrays

Chapter 11: Inheritance and Polymorphism

Chapter 12: Operator Overloading

Chapter 13: Interfaces

Chapter 14: Generics and Collections

Chapter 15: Strings

Chapter 16: Throwing and Catching Exceptions

Chapter 17: Delegates and Events

Chapter 18: Creating Windows Applications

Chapter 19: Programming ASP.NET Applications

 


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Just Java™ 2

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Just Java™ 2 SIXTH EDITION
By 

PETER van der LINDEN


Table of Contents 

Chapter 1.  What Can Java Do for Me?

Chapter 2.  Introducing Objects

Chapter 3.  Primitive Types, Wrappers, and Boxing

Chapter 4.  Statements and Comments

Chapter 5.  OOP Part II—Constructors and Visibility

Chapter 6.  Static, Final, and Enumerated Types

Chapter 7.  Names, Operators, and Accuracy

Chapter 8.  More OOP—Extending Classes

Chapter 9.  Arrays

Chapter 10.  Exceptions

Chapter 11.  Interfaces

Chapter 12.  Nested Classes

Chapter 13.  Doing Several Things at Once: Threads

Chapter 14.  Advanced Thread Topics

Chapter 15.  Explanation

Chapter 16.  Collections

Chapter 17.  Simple Input Output

Chapter 18.  Advanced Input Output

Chapter 19.  Regular Expressions

Chapter 20.  GUI Basics and Event Handling

Chapter 21.  JFC and the Swing Package

Chapter 22.  Containers, Layouts, and AWT Loose Ends

Chapter 23.  Relational Databases and SQL

Chapter 24.  JDBC

Chapter 25.  Networking in Java

Chapter 26.  Servlets and JSP

Chapter 27.  XML and Java

Chapter 28.  Web Services at Google and Amazon

 


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J2ME in a Nutshell

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J2ME in a Nutshell
Kim Topley

 


Table of Contents 

1. Introduction

2. The Connected Limited Device Configuration

3. The Mobile Information Device Profile and MIDlets

4. MIDlet User Interfaces

5. The Low-Level MIDlet User Interface API

6. Wireless Java: Networking and Persistent Storage

7. The Connected Device Configuration and Its Profiles

8. J2ME Command-Line Tools

9. J2ME Programming Environments

10. J2ME Packages and Classes

11. java.io

12. java.lang

13. java.util

14. javax.microedition.io

15. javax.microedition.lcdui

16. javax.microedition.midlet

17. javax.microedition.rms


 


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