Embedded Systems Design
Second edition
By
Steve Heath
Contents
1.What is an embedded system?
2.Embedded processors
3.Memory systems
4.Basic peripherals
5.Interfacing to the analogue world
6.Interrupts and exceptions
7.Real-time operating systems
8.Writing software for embedded systems
9.Emulation and debugging techniques
10.Buffering and other data structures
11.Memory and performance trade-offs
12.Software examples
13.Design examples
14.Real-time without a RTOS
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