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J2ME Complete Reference

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J2ME: The Complete Reference
James Keogh


Table of Contents 

Chapter 1   J2ME Overview

Chapter 2   Small Computing Technology

Chapter 3   J2ME Architecture and Development Environment

Chapter 4   J2ME Best Practices and Patterns

Chapter 5   Commands, Items, and Event Processing

Chapter 6   High-Level Display: Screens

Chapter 7   Low-Level Display: Canvas

Chapter 8   Record Management System

Chapter 9   J2ME Database Concepts

Chapter 10  JDBC Objects

Chapter 11  JDBC and Embedded SQL

Chapter 12  Personal Information Manager

Chapter 13  Generic Connection Framework

Chapter 14  Web Services

 


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J2ee Professional Projects

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J2EE Professional Projects WITH
Shadab Siddiqui
Pallavi Jain


Table of Contents 

Part I  Introduction to Java Programming

Chapter 1  Programming in Java

Chapter 2  Creating Applets

Chapter 3  Layout Managers and Handling Events

Chapter 4  Exception Handling and Threading

Chapter 5  Storing Data and Creating a Network Application
 
Chapter 6  RMI and CORBA

Chapter 7   The Java 2 Platform Enterprise Edition

Chapter 8   Creating and Deploying an Enterprise Bean
 
Chapter 9   Extensible Markup Language (XML)

Chapter 10  Types of Enterprise Beans

Chapter 11  Project 1—Case Study

Chapter 12  Creating the Login Interface

Chapter 13  Creating the Registration Interface

Chapter 14  Creating the Chat Interface

Chapter 15  Creating the Chat Server

Chapter 16  Running the Chat Application

Chapter 17  Project 2—Case Study
 
Chapter 18  Creating the Welcome Page
 
Chapter 19  Creating a Registration Page for Account Holders

Chapter 20  Creating the Login Page
 
Chapter 21  Creating the Home Page

Chapter22   Creating the Registration Page for Non-Account Holders

Chapter 23  Creating the Interest Calculator Page

Chapter 24  Creating the Currency Exchange Calculator

Chapter 25  Creating the Account Details Page

Chapter 26  Executing the Bank Application

Chapter 27  Project 3—Case Study

Chapter 28  Designing Interfaces and a Database

Chapter 29  Creating the Visitor Interface Pages

Chapter 30  Creating the User Interface Pages

Chapter 31  Creating the Administrator Interface Pages

Chapter 32  Deploying the Application

Chapter 33  Running the eMusicWorld Applicatio

Chapter 34  An Overview of Jini

Chapter 35  An Introduction to the Bluetooth Technology
 


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Code Complete 2nd Edition

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Code Complete, Second Edition
By Steve McConnell


Table of Contents 

Part I: Laying the Foundation

Chapter 1.  Welcome to Software Construction

Chapter 2.  Metaphors for a Richer Understanding of Software Development

Chapter 3.  Measure Twice, Cut Once: Upstream Prerequisites

Chapter 4.  Key Construction Decisions

Part II: Creating High-Quality Code

Chapter 5.  Design in Construction

Chapter 6.  Working Classes

Chapter 7.  High-Quality Routines

Chapter 8.  Defensive Programming

Chapter 9.  The Pseudocode Programming Process

Part III: Variables

Chapter 10.  General Issues in Using Variables

Chapter 11.  The Power of Variable Names

Chapter 12.  Fundamental Data Types

Chapter 13.  Unusual Data Types

Part IV: Statements

Chapter 14.  Organizing Straight-Line Code

Chapter 15.  Using Conditionals

Chapter 16.  Controlling Loops

Chapter 17.  Unusual Control Structures

Chapter 18.  Table-Driven Methods

Chapter 19.  General Control Issues

Part V: Code Improvements

Chapter 20.  The Software-Quality Landscape

Chapter 21.  Collaborative Construction

Chapter 22.  Developer Testing

Chapter 23.  Debugging

Chapter 24.  Refactoring

Chapter 25.  Code-Tuning Strategies

Chapter 26.  Code-Tuning Techniques

Part VI: System Considerations

Chapter 27.  How Program Size Affects Construction

Chapter 28.  Managing Construction

Chapter 29.  Integration

Chapter 30.  Programming Tools

Part VII: Software Craftsmanship

Chapter 31.  Layout and Style

Chapter 32.  Self-Documenting Code

Chapter 33.  Personal Character

Chapter 34.  Themes in Software Craftsmanship

Chapter 35.  Where to Find More Information
 


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Intrusion Detection Prevention

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Intrusion Detection & Prevention
by Carl Endorf, Eugene Schultz and Jim Mellander


Table of Contents 

Chapter 1: Understanding Intrusion Detection

Chapter 2: Crash Course in the Internet Protocol Suite

Chapter 3: Unauthorized Activity I

Chapter 4: Unauthorized Activity II

Chapter 5: Tcpdump

Chapter 6: IDS and IPS Architecture

Chapter 7: IDS and IPS Internals

Chapter 8: Internet Security System’s RealSecure

Chapter 9: Cisco Secure IDS

Chapter 10: Snort

Chapter 11: NFR Security

Chapter 12: Data Correlation

Chapter 13: Incident Response

Chapter 14: Policy and Procedures

Chapter 15: Laws, Standards, and Organizations

Chapter 16: Security Business Issues

Chapter 17: The Future of Intrusion Detection and Prevention
 


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Introduction to unix

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Introduction to Unix
Frank G. Fiamingo
Linda DeBula
Linda Condron


Table of Contents 

Chapter 1    History of Unix

Chapter 2    Unix Structure

Chapter 3    Getting Started

Chapter 4    System Resources & Printing

Chapter 5    Shells

Chapter 6    Special Unix Features

Chapter 7    Text Processing

Chapter 8    Other Useful Commands

Chapter 9    Shell Programming

Chapter 10   Editors

Chapter 11   Unix Command Summary

Chapter 12   A Short Unix Bibliography
 


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Python 2.1 Bible HungryMinds

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Python 2.1 Bible
Dave Brueck and Stephen Tanner


Table of Contents 

Part I: The Python Language

Chapter 1: Python in an Hour
 
Chapter 2: Identifiers, Variables, and Numeric Types
 
Chapter 3: Expressions and Strings

Chapter 4: Advanced Data Types

Chapter 5: Control Flow

Chapter 6: Program Organization
 
Chapter 7: Object-Oriented Python

Chapter 8: Input and Output
 
Part II: Files, Data Storage, and Operating System Services

Chapter 9: Processing Strings and Regular Expressions

Chapter 10: Working with Files and Directories
 
Chapter 11: Using Other Operating System Services
 
Chapter 12: Storing Data and Objects
  
Chapter 13: Accessing Date and Time

Chapter 14: Using Databases 

Part III: Networking and the Internet
 
Chapter 15: Networking

Chapter 16: Speaking Internet Protocols
 
Chapter 17: Handling Internet Data 

Chapter 18: Parsing XML and Other Markup Languages

Part IV: User Interfaces and Multimedia
 
Chapter 19: Tinkering with Tkinter

Chapter 20: Using Advanced Tkinter Widgets

Chapter 21: Building User Interfaces with wxPython

Chapter 22: Using Curses

Chapter 23: Building Simple Command Interpreters

Chapter 24: Playing Sound

Part V: Advanced Python Programming

Chapter 25: Processing Images

Chapter 26: Multithreading 

Chapter 27: Debugging, Profiling, and Optimization

Chapter 28: Security and Encryption
 
Chapter 29: Writing Extension Modules

Chapter 30: Embedding the Python Interpreter

Chapter 31: Number Crunching

Chapter 32: Using NumPy

Chapter 33: Parsing and Interpreting Python Code 

Part VI: Deploying Python Applications

Chapter 34: Creating Worldwide Applications
 
Chapter 35: Customizing Import Behavior

Chapter 36: Distributing Modules and Applications

Part VII: Platform-Specific Support

Chapter 37: Windows
 
Chapter 38: UNIX-Compatible Modules
 


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Microsoft SQL Server 2000 Weekend Crash Course™

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Microsoft SQL Server 2000
Weekend Crash Course™
Alex Kriegel


Table of Contents 

Session 1–Getting Started
 
Session 2–Go Configure
 
Session 3–First Look at Enterprise Manager Console

Session 4–Second Look at Enterprise Manager Console

Session 5–Relational Database Concepts
 
Session 6–SQL Server Databases

Session 7–Creating and Using a Custom Database

Session 8–Transact-SQL Programming Language

Session 9–T-SQL and SQL Query Analyzer

Session 10–Programming with T-SQL

Session 11–Creating and Using Stored Procedures
 
Session 12–Trigger Happy
 
Session 13–Introducing Cursors
 
Session 14–Understanding Indexes

Session 15–Rules, Defaults, and Constraints
 
Session 16–Understanding Transactions and Locks

Session 17–Data Transformation Services
 
Session 18–SQL Server Back Up

Session 19–SQL Server Replication

Session 20–User Management
 
Session 21–Managing Your Databases Visually

Session 22–Distributed Transaction Coordinator
 
Session 23–Accessing SQL Server System Information

Session 24–Automating Administration Tasks with SQL Server Agent
 
Session 25–Configuring SQL Server Mail

Session 26–Performance Tuning and Optimization
 
Session 27–Disaster Recovery

Session 28–SQL Server Security

Session 29–Database Connectivity

Session 30–Advanced Features of Microsoft SQL Server 2000
 


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Linux+ Certification Bible

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Linux+ Certification Bible
Trevor Kay


Table of Contents 

Chapter 1: Basic Linux Concepts

Chapter 2: Linux Kernel and Distributions

Chapter 3: Pre-Installation Planning

Chapter 4: Installing Linux

Chapter 5: Advanced Installation

Chapter 6: Configuring X-Windows

Chapter 7: Configuring Networking

Chapter 8: User Environment Settings

Chapter 9: General Linux Administration

Chapter 10: Linux Terminals and Shells

Chapter 11: Linux System Commands

Chapter 12: Linux Disk and System Management

Chapter 13: Process Management

Chapter 14: Linux Security

Chapter 15: Backing Up Your Linux System

Chapter 16: Linux Troubleshooting Basics

Chapter 17: Troubleshooting the Boot Process

Chapter 18: Troubleshooting Software and Networking

Chapter 19: Installing and Maintaining System Hardware


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Head First - Design Patterns

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Head First - Design Patterns
Eric Freeman & Elisabeth Freeman


Table of Contents 
1.  Welcome to Design Patterns: an introduction

2.  Keeping your Objects in the know: the Observer Pattern
 
3.  Decorating Objects: the Decorator Pattern
 
4.  Baking with OO goodness: the Factory Pattern
 
5.  One of a Kind Objects: the Singleton Pattern
 
6.  Encapsulating Invocation: the Command Pattern

7.  Being Adaptive: the Adapter and Facade Patterns
 
8.  Encapsulating Algorithms: theTemplate Method Pattern

9.  Well-managed Collections: the Iterator and Composite Patterns
 
10. The State of Things: the State Pattern

11. Controlling Object Access: the Proxy Pattern
 
12. Patterns of Patterns: Compound Patterns
 
13. Patterns in the Real World: Better Living with Patterns
 
14. Appendix: Leftover Patterns
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GAWK: Effective AWK Programming

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GAWK: Effective AWK Programming
A User’s Guide for GNU Awk
Edition 3
June, 2004
Arnold D. Robbins


Table of Contents 

1 Getting Started with awk
 
2 Regular Expressions
 
3 Reading Input Files
 
4 Printing Output
 
5 Expressions
 
6 Patterns, Actions, and Variables
 
7 Arrays in awk

8 Functions

9 Internationalization with gawk
 
10 Advanced Features of gawk

11 Running awk and gawk

12 A Library of awk Functions
 
13 Practical awk Programs

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Framework Essentials NET Orielly

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Framework Essentials.NET Orielly


Table of Contents

Chapter 1. .NET Overview

Chapter 2. The Common Language Runtim

Chapter 3. .NET Programming

Chapter 4. Working with .NET Components

Chapter 5. Data and XML

Chapter 6. Web Services

Chapter 7. Web Forms

Chapter 8. Windows Forms 


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XML FOR DUMmIES

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XML FOR DUMmIES
4TH EDITION
by Lucinda Dykes and Ed Tittel


Table of Contents

Part I: XML Basics

Chapter 1: Getting to Know XML
 
Chapter 2: Using XML for Many Purposes
 
Chapter 3: Slicing and Dicing Data Categories: The Art of Taxonomy
 
Part II: XML and the Web
 
Chapter 4: Adding XHTML for the Web

Chapter 5: Putting Together an XML File

Chapter 6: Adding Character(s) to XML
 
Chapter 7: Handling Formatting with CSS

Part III: Building In Validation with DTDs and Schemas
 
Chapter 8: Understanding and Using DTDs
 
Chapter 9: Understanding and Using XML Schema

Chapter 10: Building a Custom XML Schema

Chapter 11: Modifying an Existing Schema

Part IV: Transforming and Processing XML
 
Chapter 12: Handling Transformations with XSL
 
Chapter 13: The XML Path Language
 
Chapter 14: Processing XML

Part V: XML Application Development
 
Chapter 15: Using XML with Web Services

Chapter 16: XML and Forms

Chapter 17: Serving Up the Data: XML and Databases
 
Chapter 18: XML and RSS
 
Part VI: The Part of Tens

Chapter 19: XML Tools and Technologies
 
Chapter 20: Ten Top XML Applications
 
Chapter 21: Ten Ultimate XML Resources


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SUSE Linux 9.3 FOR DUMmIES

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Ajax FOR DUMmIES
by Steve Holzner, PhD


Table of Contents

Part I: Getting to Know SUSE
 
Chapter 1: What Is SUSE Linux?

Chapter 2: Installing SUSE Linux

Chapter 3: Starting SUSE for the First Time
 
Chapter 4: Taking Stock of What’s in SUSE

Part II: Test Driving SUSE

Chapter 5: Exploring the SUSE Desktops

Chapter 6: Finding and Organizing Files

Chapter 7: I Want My Internet, Now!
 
Chapter 8: Setting Up an Ethernet LAN with Wireless Access

Part III: Doing Stuff with SUSE

Chapter 9: Browsing the Web

Chapter 10: E-Mailing and Instant Messaging in SUSE

Chapter 11: Reading Newsgroups

Chapter 12: Preparing Documents and Spreadsheets in SUSE Linux

Chapter 13: Doing Even More Office Stuff in SUSE Linux
 
Chapter 14: Playing Music and Burning CDs

Chapter 15: Working with Photos and Images

Chapter 16: What’s a Shell and Why Do I Care?

Part IV: Becoming a SUSE Wizard

Chapter 17: Look Ma, I’m a Sysadmin!

Chapter 18: Updating SUSE and Adding New Software
 
Chapter 19: Securing SUSE Linux
 
Part V: The Part of Tens

Chapter 20: Ten Frequently Asked Questions about SUSE
 
Chapter 21: The Ten Best Things about SUSE

Chapter 22: Ten Great Web Sites for SUSE Maniacs
 
Chapter 23: Ten Most Commonly Used SUSE Commands


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Ajax FOR DUMMIES

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Ajax FOR DUMmIES
by Steve Holzner, PhD


Table of Contents
Part I: Getting Started

Chapter 1: Ajax 101
 
Chapter 2: It’s All About JavaScript
 
Part II: Programming in Ajax

Chapter 3: Getting to Know Ajax
 
Chapter 4: Ajax in Depth

Part III: Ajax Frameworks
 
Chapter 5: Introducing Ajax Frameworks
 
Chapter 6: More Powerful Ajax Frameworks

Chapter 7: Server-Side Ajax Frameworks

Part IV: In-Depth Ajax Power

Chapter 8: Handling XML int Ajax Applications
 
Chapter 9: Working with Cascading Style Sheets in Ajax Applications
 
Chapter 10: Working with Ajax and PHP

Part V: The Part of Tens
 
Chapter 11: Ten Ajax Design Issues You Should Know About
 
Chapter 12: Ten Super-Useful Ajax Resources


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Extreme Programming Adventures in C#

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Extreme Programming Adventures in C#
By 

Ron Jeffries


Table of Contents
Chapter 1   XML Notepad Stories

Chapter 2   Testing with NUnit

Chapter 3   A Pressing Matter

Chapter 4   Extracting the Model

Chapter 5   Expressing Ideas

Chapter 6   The First Customer Acceptance Test

Chapter 7   Warts and All

Chapter 8   The InputCommand Object

Chapter 9   Story One Is Done!

Chapter 10  Find a Bug, Write a Test

Chapter 11  Adding the Section Tag, Part I

Chapter 12  Adding the Section Tag, Part II

Chapter 13  Discovering the Menu

Chapter 14  Don’t Try This at Home

Chapter 15  Climbing Out of the Rat Hole

Chapter 16  Adding the  Tag

Chapter 17  How Do We Do a Test That We Can’t Do?

Chapter 18  A Simple Feature Teaches Some Lessons

Chapter 19  Dark Clouds on the Horizon

Chapter 20  Finishing the Shift+Enter Story

Chapter 21  Some Things We Ought to Do

Chapter 22  The Delegate from Troy

Chapter 23  Planning Interlude

Chapter 24  File Save and Load

Chapter 25  Tagging Along

Chapter 26  Menu Arrays

Chapter 27  Displaying the Article

Chapter 28  Oh No! Undo!

Chapter 29  The Final Optimized Undo

Chapter 30  The Long Dark Teatime of the Soul

Chapter 31  Project Retrospective  


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Expert One-on-One™ J2EE™ Development Without EJB™

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Expert One-on-One™
J2EE™ Development without EJB™
Rod Johnson
with Juergen Hoeller


Table of Contents
Chapter 1: Why “J2EE without EJB”?

Chapter 2: Goals

Chapter 3: Architectures

Chapter 4: The Simplicity Dividend

Chapter 5: EJB, Five Years On

Chapter 6: Lightweight Containers and Inversion of Control

Chapter 7: Introducing the Spring Framework

Chapter 8: Declarative Middleware Using AOP Concepts

Chapter 9: Transaction Management

Chapter 10: Persistence

Chapter 11: Remoting

Chaper 12: Replacing Other EJB Services

Chapter 13: Web Tier Design

Chapter 14: Unit Testing and Testability

Chapter 15: Performance and Scalability

Chapter 16: The Sample Application

Chapter 17: Conclusion

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Enterprise J2ME: Developing Mobile Java Applications

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Enterprise J2ME: Developing Mobile Java Applications
By

Michael Juntao Yuan


Table of Contents


Chapter 1.  Mobile Commerce: Visions, Realities, and Opportunities

Chapter 2.  J2ME: Is Mobile Java Ready for Enterprise?

Chapter 3.  The Smart Client Paradigm: iFeedBack

Chapter 4.  Managed Smart Clients

Chapter 5.  Mobile Design Patterns: The Smart Ticket Blueprint

Chapter 6.  Advanced HTTP Techniques

Chapter 7.  End-to-End Best Practices

Chapter 8.  Email and PIM

Chapter 9.  Converged Mobile P2P Messaging

Chapter 10.  Enterprise Messaging

Chapter 11.  Mobile Database for CDC Devices

Chapter 12.  Mobile Databases for MIDP Devices

Chapter 13.  Database Synchronization

Chapter 14.  Access Backend Databases

Chapter 15.  XML for Small Devices

Chapter 16.  SOAP Web Services on Smart Clients

Chapter 17.  The J2ME Web Services Optional Package

Chapter 18.  Case Study: Mobile Clients for Location-Based Services

Chapter 19.  Mobile Security for Enterprise

Chapter 20.  The J2ME Crypto Recipes


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Effective C++

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Effective C++ Third Edition 55 Specific Ways to Improve Your Programs and Designs
By Scott Meyers


Table of Contents


Chapter 1.  Accustoming Yourself to C++

Chapter 2.  Constructors, Destructors, and Assignment Operators

Chapter 3.  Resource Management

Chapter 4.  Designs and Declarations

Chapter 5.  Implementations

Chapter 6.  Inheritance and Object-Oriented Design

Chapter 7.  Templates and Generic Programming

Chapter 8.  Customizing new and delete

Chapter 9.  Miscellany


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Eclipse Rich Client Platform: Designing, Coding, and Packaging Java™ Applications

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Eclipse Rich Client Platform: Designing, Coding, and Packaging Java™ Applications
By Jeff McAffer, Jean-Michel Lemieux


Table of Contents


Chapter 1.  Eclipse as a Rich Client Platform

Chapter 2.  Eclipse RCP Concepts

Chapter 3.  Tutorial Introduction

Chapter 4.  The Hyperbola Application

Chapter 5.  Starting the Hyperbola Prototype

Chapter 6.  Adding Actions

Chapter 7.  Adding a Chat Editor

Chapter 8.  Branding Hyperbola

Chapter 9.  Packaging Hyperbola

Chapter 10.  Messaging Support

Chapter 11.  Adding a Login Dialog

Chapter 12.  Adding Key Bindings

Chapter 13.  Adding Help

Chapter 14.  Adding Update

Chapter 15.  Workbench Advisors

Chapter 16.  Perspectives, Views, and Editors

Chapter 17.  Actions

Chapter 18.  Customizing Workbench Windows

Chapter 19.  Customizing the Presentation of Views and Editors

Chapter 20.  Integrating Code Libraries

Chapter 21.  Installing and Updating Plug-ins

Chapter 22.  Dynamic Plug-ins

Chapter 23.  RCP Everywhere

Chapter 24.  Building Hyperbola

Chapter 25.  The Last Mile

Chapter 26.  OSGi Essentials

Chapter 27.  Eclipse.org Plug-ins


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Eclipse for dummies

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Developing .NET Web Services with XML
David Jorgensen


Table of Contents


Part I:     The Eclipse Landscape
 
Chapter 1:    Reader, Meet Eclipse; Eclipse, Meet the Reader
 
Chapter 2:    Installing Eclipse

Chapter 3:    Using the Eclipse Workbench 

Chapter 4:    Changing Your Perspective

Chapter 5:    Some Useful Perspectives and Views

Part II:    Using the Eclipse Environment

Chapter 6:    Using the Java Editor

Chapter 7:    Getting Eclipse to Write Your Code

Chapter 8:    Straight from the Source’s Mouse

Chapter 9:    More Eclipse “Sourcery”

Chapter 10:   Refactoring: A Burd’s Eye View

Chapter 11:   Refactor This!

Chapter 12:   Looking for Things in All the Right Places

Part III:    Doing More with Eclipse

Chapter 13:    Working with Projects

Chapter 14:    Running Code

Chapter 15:    Getting Help

Chapter 16:    Squashing Bugs

Part IV   :    The Part of Tens

Chapter 17:    Ten Frequently Asked Questions (And Their Answers)

Chapter 18:    Ten Great Plug-Ins for Eclipse

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Developing Web Services with Java APIs for XML Using WSDP

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Developing Web Services with Java APIs for XML Using WSDP
Jay Foster
Mick Porter


Table of Contents


Chapter 1  Introduction to the JWSDP

Chapter 2   Processing XML Documents with SAX

Chapter 3   Processing XML Documents with DOM

Chapter 4   XML Transformations

Chapter 5   Using JSTL (JSP Standard Tag Library)

Chapter 6   Writing SOAP Clients

Chapter 7   Writing SOAP Servers

Chapter 8   Using XML-based RPC

Chapter 9   Locating Web Services

Chapter 10  Java Secure Sockets Layer

Chapter 11  Using JWSDP Tools


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Developing .NET Web Services with XML

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Developing .NET Web Services with XML
David Jorgensen


Table of Contents


Chapter 1 What Are Web Services?

Chapter 2 Introduction to the Microsoft .NET Framework

Chapter 3 XML Fundamentals

Chapter 4 Information Exchange Using the Simple Object Access Protocol (SOAP)

Chapter 5 WSDL and UDDI

Chapter 6 Building an ASP.NET/ADO.NET  Shopping Cart with Web Services

Chapter 7 Building a SQLXML Web Service Application

Chapter 8 Building a Jokes Web Service


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The Design Patterns Java Comapanion

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THE DESIGN PATTERNS JAVA COMPANION
JAMES W. COOPER

Table of Contents


I. Creational Patterns

1    The Factory Pattern

2    The Abstract Factory Pattern

3    The Singleton Pattern

4    The Builder Pattern

5    The Prototype Pattern

II. The Java Foundation Classes

6    Writing a Simple JFC Program

7    Buttons and Toolbars

8    Menus and Actions   

III. Structural Patterns

IIII. Behavioral Patterns



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Design Patterns Explained

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Design Patterns Explained A New Perspective on Object-Oriented Design Second Edition
By Alan Shalloway, James R. Trott






Table of Contents


Chapter 1.  The Object-Oriented Paradigm

Chapter 2.  The UMLThe Unified Modeling Language

Chapter 3.  A Problem That Cries Out for Flexible Code

Chapter 4.  A Standard Object-Oriented Solution

Chapter 5.  An Introduction to Design Patterns

Chapter 6.  The Facade Pattern 

Chapter 7.  The Adapter Pattern 

Chapter 8.  Expanding Our Horizons 
  
Chapter 9.  The Strategy Pattern 

Chapter 10.  The Bridge Pattern 

Chapter 11.  The Abstract Factory Pattern

Chapter 12.  How Do Experts Design?

Chapter 13.  Solving the CAD/CAM Problem with Patterns

Chapter 14.  The Principles and Strategies of Design Patterns

Chapter 15.  Commonality and Variability Analysis

Chapter 16.  The Analysis Matrix

Chapter 17.  The Decorator Pattern

Chapter 18.  The Observer Pattern

Chapter 19.  The Template Method Pattern

Chapter 20.  Lessons from Design Patterns: Factories

Chapter 21.  The Singleton Pattern and the Double-Checked Locking Pattern

Chapter 22.  The Object Pool Pattern

Chapter 23.  The Factory Method Pattern

Chapter 24.  Summary of Factories

Chapter 25.  Design Patterns

Chapter 26.  Bibliography


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Core Servlets and JSP

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Core Servlets and JavaServer Pages™: Volume 1: Core Technologies, 2nd Edition
By Marty Hall, Larry Brown






Table of Contents


Chapter 1.   An Overview of Servlet and JSP Technology

Chapter 2.  Server Setup and Configuration

Chapter 3.  Servlet Basics

Chapter 4.  Handling the Client Request: Form Data

Chapter 5.  Handling the Client Request: HTTP Request Headers

Chapter 6.  Generating the Server Response: HTTP Status Codes

Chapter 7.  Generating the Server Response: HTTP Response Headers

Chapter 8.  Handling Cookies

Chapter 9.  Session Tracking

Chapter 10.  Overview of JSP Technology

Chapter 11.  Invoking Java Code with JSP Scripting Elements

Chapter 12.  Controlling the Structure of Generated Servlets: The JSP page Directive

Chapter 13.  Including Files and Applets in JSP Pages

Chapter 14.  Using JavaBeans Components in JSP Documents

Chapter 15.  Integrating Servlets and JSP: The Model View Controller (MVC) Architecture

Chapter 16.  Simplifying Access to Java Code: The JSP 2.0 Expression Language

Chapter 17.  Accessing Databases with JDBC

Chapter 18.  Configuring MS Access, MySQL, and Oracle9i

Chapter 19.  Creating and Processing HTML Forms

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Core JavaServer Faces

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Core Java Server™ Faces
By DAVID GEARY, CAY HORSTMANN





Table of Contents


Chapter 1.  Getting Started

Chapter 2.  Managed Beans

Chapter 3.  Navigation

Chapter 4.  Standard JSF Tags

Chapter 5.  Data Tables

Chapter 6.  Conversion and Validation

Chapter 7.  Event Handling

Chapter 8.  Subviews and Tiles

Chapter 9.  Custom Components

Chapter 10.  External Services

Chapter 11.  Wireless Clients

Chapter 12.  How Do I…


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Core J2ME Technology and MIDP

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Core J2ME™Technology & MIDP
By John W. Muchow





Table of Contents


Chapter 1. THE BASICS Of J2ME

Chapter 2. CONNECTED, LIMITED DEVICE CONFIGURATION (CLDC)

Chapter 3. MOBILE INFORMATION DEVICE PROFILE (MIDP)

Chapter 4. DEVELOPMENT ENVIORNMENT

Chapter 5. BASICS OF MIDLETS AND THE DISPLAY

Chapter 6. EVENT HANDLING

Chapter 7. HIGH-LEVEL USER INTERFACE: PART I

Chapter 8. HIGH-LEVEL USER INTERFACE: PART II

Chapter 9. LOW-LEVEL USER INTERFACE

Chapter 10. CREATING A DISPLAYER MANAGER

Chapter 11. RECORD MANAGEMENT SYSTEM (RMS)

Chapter 12. TODO LIST EXAMPLE: PART I

Chapter 13. SCHEDULING TASKS

Chapter 14. GENERIC CONNECTION FRAMEWORK

Chapter 15. MIDP FOR THE PALM OS


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Core J2EE Patterns

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Core J2EETM Patterns
Best Practices and Design Strategies





Table of Contents


1. INTRODUCTION

2. J2EE PLATFORM OVERVIEW

3. PRESENTATION TIER DESIGN CONSIDERATIONS AND BAD PRACTICES

4. BUSINESS TIER DESIGN CONSIDERATIONS AND BAD PRACTICES

5. J2EE REFACTORINGS

6. J2EE PATTERNS OVERVIEW

7. PRESENTATION TIER PATTERNS

8. BUSINESS TIER PATTERNS

9. INTEGRATION TIER PATTERNS


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C# language specifications

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C# language specifications
Microsoft.Net





Table of Contents


Section 1 - Introduction

Section 2 - Lexical structure

Section 3 - Basic concepts

Section 4 - Types

Section 5 - Variables

Section 6 - Conversions

Section 7 - Expressions

Section 8 - Statements

Section 9 - Namespaces

Section 10 - Classes

Section 11 - Structs

Section 12 - Arrays

Section 13 - Interfaces

Section 14 - Enums

Section 15 - Delegates

Section 16 - Exceptions

Section 17 - Attributes


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The C++ Programming Language

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The C++ Programming Language
Third Edition
Bjarne Stroustrup
AT&T Labs
Murray Hill, New Jersey





Table of Contents


Introductory Material

1 Notes to the Reader

2 A Tour of C++

3 A Tour of the Standard Library

Part I: Basic Facilities

4  Types and Declarations

5  Pointers, Arrays, and Structures

6  Expressions and Statements

7  Functions

8  Namespaces and Exceptions

9  Source Files and Programs

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Better Faster Lighter Java

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Better, Faster, Lighter Java
By 

Justin Gehtland, Bruce A. Tate





Table of Contents


Chapter 1   The Inevitable Bloat

Chapter 2.  Keep It Simple

Chapter 3.  Do One Thing, and Do It Well

Chapter 4.  Strive for Transparency

Chapter 5.  You Are What You Eat

Chapter 6.  Allow for Extension

Chapter 7.  Hibernate

Chapter 8.  Spring

Chapter 9.  Simple Spider

Chapter 10.  Extending jPetStore

Chapter 11.  Where Do We Go from Here?

Chapter 12.  Bibliography


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Beginning J2ME From Novice To Professional

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Beginning J2ME: From Novice to
Professional, Third Edition
By
Sing Li And JonathanK Knudsen





Table of Contents


Chapter 1   Introduction

CHAPTER 2   Building MIDlets

CHAPTER 3 All About MIDlet

CHAPTER 4 Almost the Same Old Stuff

CHAPTER 5 Creating a User Interface

CHAPTER 6 Lists and Forms

CHAPTER 7 Custom Items

CHAPTER 8 Persistent Storage I: MIDP Record Store

CHAPTER 9 Persistent Storage II: File Connection and PIM API

CHAPTER 10 Connecting to the World

CHAPTER 11 Wireless Messaging API

CHAPTER 12 Bluetooth and OBEX

CHAPTER 13 Programming a Custom User Interface

CHAPTER 14 The Game API

CHAPTER 15 3D Graphics

CHAPTER 16 Sound, Music, and Video: MMAPI

CHAPTER 17 Performance Tuning

CHAPTER 18 Protecting Network Data


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Art of Computer Programming

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THE ART OF COMPUTER PROGRAMMING
VOLUME II

By
Donald E.Knuth





Table of Contents


Part I Random Numbers

1   Introduction

2   Generating Uniform Random Numbers

3   Statistical Tests

4   Other Types of Random Quantities

5   What is a Random Sequence

6   Summary


Part 2   Arithmetic

1: Positional Number Systems

2. Floating-Point Arithmetic

3. Multiple-Precision Arithmetic

4. Radix Conversion

5. Rational Arithmetic

6. Polynomial Arithmetic

7. Manipulation of Power Series


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