Unified Modeling Language User Guide, The
Grady Booch
James Rumbaugh
Ivar Jacobson
Publisher: Addison Wesley
Grady Booch
James Rumbaugh
Ivar Jacobson
Publisher: Addison Wesley
Table of Contents
Chapter 1. Why We Model
Chapter 2. Introducing the UML
Chapter 3. Hello, World!
Chapter 4. Classes
Chapter 5. Relationships
Chapter 6. Common Mechanisms
Chapter 7. Diagrams
Chapter 8. Class Diagrams
Chapter 9. Advanced Classes
Chapter 10. Advanced Relationships
Chapter 11. Interfaces, Types, and Roles
Chapter 12. Packages
Chapter 13. Instances
Chapter 14. Object Diagrams
Chapter 15. Interactions
Chapter 16. Use Cases
Chapter 17. Use Case Diagrams
Chapter 18. Interaction Diagrams
Chapter 19. Activity Diagrams
Chapter 20. Events and Signals
Chapter 21. State Machines
Chapter 22. Processes and Threads
Chapter 23. Time and Space
Chapter 24. Statechart Diagrams
Chapter 25. Components
Chapter 26. Deployment
Chapter 27. Collaborations
Chapter 28. Patterns and Frameworks
Chapter 29. Component Diagrams
Chapter 30. Deployment Diagrams
Chapter 31. Systems and Models
Chapter 32. Applying the UML
Layering
Chapter 2. Organizing Domain Logic
Chapter 3. Mapping to Relational Databases
Chapter 4. Web Presentation
Chapter 5. Concurrency
Chapter 6. Session State
Chapter 7. Distribution Strategies
Chapter 8. Putting It All Together
Chapter 9. Domain Logic Patterns
Chapter 10. Data Source Architectural Patterns
Chapter 11. Object-Relational Behavioral Patterns
Chapter 12. Object-Relational Structural Patterns
Chapter 13. Object-Relational Metadata Mapping Patterns
Chapter 14. Web Presentation Patterns
Chapter 15. Distribution Patterns
Chapter 16. Offline Concurrency Patterns
Chapter 17. Session State Patterns
Chapter 18. Base Patterns
Chapter 2. Introducing the UML
Chapter 3. Hello, World!
Chapter 4. Classes
Chapter 5. Relationships
Chapter 6. Common Mechanisms
Chapter 7. Diagrams
Chapter 8. Class Diagrams
Chapter 9. Advanced Classes
Chapter 10. Advanced Relationships
Chapter 11. Interfaces, Types, and Roles
Chapter 12. Packages
Chapter 13. Instances
Chapter 14. Object Diagrams
Chapter 15. Interactions
Chapter 16. Use Cases
Chapter 17. Use Case Diagrams
Chapter 18. Interaction Diagrams
Chapter 19. Activity Diagrams
Chapter 20. Events and Signals
Chapter 21. State Machines
Chapter 22. Processes and Threads
Chapter 23. Time and Space
Chapter 24. Statechart Diagrams
Chapter 25. Components
Chapter 26. Deployment
Chapter 27. Collaborations
Chapter 28. Patterns and Frameworks
Chapter 29. Component Diagrams
Chapter 30. Deployment Diagrams
Chapter 31. Systems and Models
Chapter 32. Applying the UML
Layering
Chapter 2. Organizing Domain Logic
Chapter 3. Mapping to Relational Databases
Chapter 4. Web Presentation
Chapter 5. Concurrency
Chapter 6. Session State
Chapter 7. Distribution Strategies
Chapter 8. Putting It All Together
Chapter 9. Domain Logic Patterns
Chapter 10. Data Source Architectural Patterns
Chapter 11. Object-Relational Behavioral Patterns
Chapter 12. Object-Relational Structural Patterns
Chapter 13. Object-Relational Metadata Mapping Patterns
Chapter 14. Web Presentation Patterns
Chapter 15. Distribution Patterns
Chapter 16. Offline Concurrency Patterns
Chapter 17. Session State Patterns
Chapter 18. Base Patterns
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