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CSIR NET Life Sciences

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CSIR NET Life Sciences
B.L. Chaudhary
Kamalesh Chaudhary
Arun Chaudhary


Table of Contents 

Chapter 1 Cell Biology

Chapter 2 Biochemistry

Chapter 3 Physiology

Chapter 4 Genetics

Chapter 5 Evolutionary Biology

Chapter 6 Environmental Biology

Chapter 7 Biodiversity and Taxonomy




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Bile Acids

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Bile Acids
Toxicology and Bioactivity
Edited by
Gareth Jenkins
Laura J. Hardie


Table of Contents 

Chapter 1  An Overview of Bile-Acid Synthesis, Chemistry and Function

Chapter 2  Bile-Acid Physiology and Measurement

Chapter 3  Bile-Acid Induction of Apoptosis in Relation to Gastrointestinal Cancer

Chapter 4  The Genotoxicity of Bile Acids

Chapter 5  Bile Acids and Colorectal Cancer

Chapter 6  Bile Acids and Oesophageal Adenocarcinoma (OA)

Chapter 7  Bile Acids and Obesity

Chapter 8  The Role of Bile Acids in Cholesterol-Rich Gallstone Formation




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Professional Java Tools

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Professional Java Tools
For Extreme Programming
By Richard Hightower,
Warner Onstine et al


Table of Contents 

Part I - Key Concepts

Chapter 1  Introduction to Extreme Programming

Chapter 2  J2EE Deployment Concepts

Chapter 3  Storing and Managing Code with CVS

Part II - Automated Building and Continuous Integration

Chapter 4  Ant Primer

Chapter 5  Building Java Applications with Ant

Chapter 6  Building J2EE Applications with Ant

Chapter 7  XDoclet Primer

Chapter 8  Building J2EE Web Components with Ant and XDoclet

Chapter 9  Building EJBs with Ant and XDoclet

Chapter 10 Building Struts Apps with Ant and XDoclet

Chapter 11 Creating Custom Ant Tasks

Chapter 12 Creating XDoclet Custom Tags and Templates

Part III - Automated Java Testing

Chapter 13 Unit Testing with JUnit

Chapter 14 Load Testing with JUnitPerf

Chapter 15 Defect Tracking with Bugzilla

Part IV - Automated J2EE Testing

Chapter 16 Functional Testing with HttpUnit

Chapter 17 Performance Testing with JMeter

Chapter 18 Cactus Primer

Chapter 19 Testing Servlets and Filters with Cactus

Chapter 20 JspTestCases and Testing Custom Tags with Cactus

Chapter 21 Testing EJBs with Cactus

Chapter 22 Code Coverage with jcoverage

Part V - Automated Swing Testing

Chapter 23 Swing Testing with Jemmy

Chapter 24 Swing Testing with jfcUnit

Chapter 25 Swing Testing with Abbot

Part VI - Continuous Integration, Project Management, and IDEs

Chapter 26 Managing Projects with Maven

Chapter 27 Automating Continuous Integration with CruiseControl

Chapter 28 Automating Continuous Integration with AntHill

Chapter 28 Automating Continuous Integration with AntHill

Part VII - API Tag Reference

Chapter 29 Ant Tag Reference

Chapter 30 Ant API Reference

Chapter 31 JUnit API Reference

Chapter 32 Cactus API Reference

Chapter 33 HttpUnit API Reference

Chapter 34 JUnitPerf API Reference




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MySQL® Crash Course

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MySQL® Crash Course
By Ben Forta


Table of Contents 

Chapter 1.  Understanding SQL

Chapter 2.  Introducing MySQL

Chapter 3.  Working with MySQL

Chapter 4.  Retrieving Data

Chapter 5.  Sorting Retrieved Data
  
Chapter 6.  Filtering Data

Chapter 7.  Advanced Data Filtering

Chapter 8.  Using Wildcard Filtering

Chapter 9.  Searching Using Regular Expressions

Chapter 10.  Creating Calculated Fields
  
Chapter 11.  Using Data Manipulation Functions

Chapter 12.  Summarizing Data

Chapter 13.  Grouping Data

Chapter 14.  Working with Subqueries

Chapter 15.  Joining Tables

Chapter 16.  Creating Advanced Joins

Chapter 17.  Combining Queries

Chapter 18.  Full-Text Searching

Chapter 19.  Inserting Data

Chapter 20.  Updating and Deleting Data

Chapter 21.  Creating and Manipulating Tables

Chapter 22.  Using Views
  
Chapter 23.  Working with Stored Procedures

Chapter 24.  Using Cursors

Chapter 25.  Using Triggers

Chapter 26.  Managing Transaction Processing

Chapter 27.  Globalization and Localization

Chapter 28.  Managing Security

Chapter 29.  Database Maintenance

Chapter 30.  Improving Performance




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Four Days on Rails

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Four Days on Rails
compiled by John McCreesh


Table of Contents 

Day 1 on Rails

Day 2 on Rails

Day 3 on Rails

Day 4 on Rails




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Programming Pearls

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Programming Pearls,
Second Edition
by Jon Bentley


Table of Contents 

Part I: Preliminaries

Column 1: Cracking the Oyster

Column 2: Aha! Algorithms [Sketch]

Column 4: Writing Correct Programs [Sketch]

Column 5: A Small Matter of Programming [Sketch]

Part II: Performance

Column 7: The Back of the Envelope

Column 8: Algorithm Design Techniques [Sketch]

Part III: The Product

Column 14: Heaps [Sketch]

Column 15: Strings of Pearls




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Unix™ Systems Programming

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Unix™ Systems Programming
Communication, Concurrency, and Threads
By Kay A. Robbins,
Steven Robbins


Table of Contents 

Part I: Fundamentals

Chapter 1.  Technology's Impact on Programs

Chapter 2.  Programs, Processes and Threads

Chapter 3.  Processes in UNIX

Chapter 4.  UNIX I/O

Chapter 5.  Files and Directories

Chapter 6.  UNIX Special Files

Chapter 7.  Project: The Token Ring

Part II: Asynchronous Events

Chapter 8.  Signals

Chapter 9.  Times and Timers

Chapter 10.  Project: Virtual Timers

Chapter 11.  Project: Cracking Shells

Part III: Concurrency

Chapter 12.  POSIX Threads

Chapter 13.  Thread Synchronization

Chapter 14.  Critical Sections and Semaphores

Chapter 15.  POSIX IPC

Chapter 16.  Project: Producer Consumer Synchronization

Chapter 17.  Project: The Not Too Parallel Virtual Machine

Part IV: Communication

Chapter 18.  Connection-Oriented Communication

Chapter 19.  Project: WWW Redirection

Chapter 20.  Connectionless Communication and Multicast

Chapter 21.  Project: Internet Radio

Chapter 22.  Project: Server Performance

Appendices




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Perl and XML

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Perl and XML
Erile T.Ray
Jason Mcintosb


Table of Contents 

Chapter 1. Perl and XML

Chapter 2. An XML Recap

Chapter 3. XML Basics: Reading and Writing

Chapter 4. Event Streams

Chapter 5. SAX

Chapter 6. Tree Processing

Chapter 7. DOM

Chapter 8. Beyond Trees: XPath, XSLT, and More

Chapter 9. RSS, SOAP, and Other XML Applications

Chapter 10. Coding Strategies




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Java Enterprise in a Nutshell

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Java Enterprise in a Nutshell,
3rd Edition
By William Crawford,
Jim Farley


Table of Contents 

Part I: The Java Enterprise APIs

Chapter 1, Introduction

Chapter 2, Application Assembly and Deployment

Chapter 3, Java Servlets

Chapter 4, JavaServer Pages

Chapter 5, JavaServer Faces

Chapter 6, Enterprise JavaBeans

Chapter 7, Java and XML

Chapter 8, JDBC

Chapter 9, JNDI

Chapter 10, J2EE Security

Chapter 11, Java Message Service

Chapter 12, Web Services with JAX-RPC and SAAJ

Chapter 13, Remote Method Invocation

Chapter 14, Java IDL (CORBA)

Chapter 15, JavaMail

Chapter 16, Transactions

Part II: Open Source Enterprise Tools

Chapter 17, Ant

Chapter 18, JUnit and Cactus

Chapter 19, Struts

Chapter 20, Hibernate

Chapter 21, Annotations with XDoclet and J2SE Metadata

Part III: Appendixes




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Beginning PHP5, Apache

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Beginning PHP5, Apache,
And MySQL® Web Development
Elizabeth Naramore, Jason Gerner, Yann Le Scouarnec,
Jeremy Stolz, Michael K. Glass


Table of Contents 

Part I: Getting Started

Chapter 1: Configuring Your Installation

Part II: Movie Review Web Site

Chapter 2: Creating PHP Pages Using PHP5

Chapter 3: Using PHP5 with MySQL

Chapter 4: Using Tables to Display Data

Chapter 5: Form Elements: Letting the User Work with Data

Chapter 6: Letting the User Edit the Database

Chapter 7: Manipulating and Creating Images with PHP

Chapter 8: Validating User Input

Chapter 9: Handling and Avoiding Errors

Part III: Comic Book Fan Site

Chapter 10: Building Databases

Chapter 11: Sending E-mail

Chapter 12: User Logins, Profiles, and Personalization

Chapter 13: Building a Content Management System

Chapter 14: Mailing Lists

Chapter 15: Online Stores

Chapter 16: Creating a Bulletin Board System

Chapter 17: Using Log Files to Improve Your Site

Chapter 18: Troubleshooting




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Programming Wireless Devices

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Programming Wireless Devices
With the Java™ 2 Platform, Micro Edition,
Second Edition
By Roger Riggs,
Antero Taivalsaari,
Jim Van Peursem,
Jyri Huopaniemi,
Mark Patel, Aleksi Uotila, Jim Holliday Editor


Table of Contents 

Chapter 1.  Introduction

Chapter 2.  Overview of Java 2 Platform, Micro Edition (J2ME™)

Chapter 3.  Goals, Requirements, and Scope

Chapter 4.  Connected Limited Device Configuration

Chapter 5.  CLDC Libraries

Chapter 6.  Mobile Information Device Profile

Chapter 7.  MIDP Application Model
  
Chapter 8.  MIDP User Interface Libraries

Chapter 9.  MIDP High-Level User Interface – Screen

Chapter 10.  MIDP High-Level User Interface – Form

Chapter 11.  MIDP Low-Level User Interface Libraries

Chapter 12.  MIDP Game API

Chapter 13.  MIDP Sound API
 
Chapter 14.  MIDP Persistence Libraries
 
Chapter 15.  MIDP Networking and Serial Communications

Chapter 16.  Secure Networking

Chapter 17.  Event-Driven Application Launch

Chapter 18.  Security for MIDlet Suites

Chapter 19.  MIDlet Deployment

Chapter 20.  Additional MIDP APIs

Chapter 21.  Summary




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Windows System Programming

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Windows System Programming
Third Edition
By Johnson M. Hart


Table of Contents 

Chapter 1.  Getting Started with Win32 and Win64

Chapter 2.  Using the Windows File System and Character I/O

Chapter 3.  Advanced File and Directory Processing, and the Registry

Chapter 4.  Exception Handling

Chapter 5.  Memory Management, Memory-Mapped Files, and DLLs

Chapter 6.  Process Management

Chapter 7.  Threads and Scheduling

Chapter 8.  Thread Synchronization

Chapter 9.  Synchronization Performance Impact and Guidelines

Chapter 10.  Advanced Thread Synchronization

Chapter 11.  Interprocess Communication

Chapter 12.  Network Programming with Windows Sockets

Chapter 13.  Windows Services

Chapter 14.  Asynchronous Input/Output and Completion Ports

Chapter 15.  Securing Windows Objects

Chapter 16.  Win64 Programming




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PHP MySQL Programming

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PHP MySQL Programming
For the Absolute Beginner
By Andy Harris
 

Table of Contents 

Chapter 1  Exploring the PHP Environment

Chapter 2  Using Variables and Input

Chapter 3  Controlling Your Code with Conditions and Functions

Chapter 4  Loops and Arrays: The Poker Dice Game

Chapter 5  Better Arrays and String Handling

Chapter 6  Working with Files

Chapter 7  Using MySQL to Create Databases

Chapter 8  Connecting to Databases Within PHP

Chapter 9  Data Normalization

Chapter 10 Building a Three-Tiered Data Application




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Practices of an Agile Developer

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Practices of an Agile Developer
Working in the Real World
Venkat Subramaniam
Andy Hunt


Table of Contents 

1 Agile Software Development

2 Beginning Agility

3 Feeding Agility

4 Delivering What Users Want

5 Agile Feedback

6 Agile Coding

7 Agile Debugging

8 Agile Collaboration

9 Epilogue: Moving to Agility




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PHP CookBook

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PHP CookBook
David Sklar
Adam Trachtenberg


Table of Contents 

CHAPTER 8 Web Basics

8.0 Introduction

8.1 Setting Cookies

8.2 Reading Cookie Values

8.3 Deleting Cookies

8.4 Redirecting to a Different Location

8.5 Using Session Tracking

8.6 Storing Sessions in a Database




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PERL in a Nutshell

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PERL in a Nutshell
First Edition
By Ellen Siever,
Stephen Spainhour
Nathan Patwardhan;


Table of Contents 

Part I: Getting Started

Chapter 1: Introduction to Perl

Chapter 2: Installing Perl

Part II: Language Basics

Chapter 3: The Perl Interpreter

Chapter 4: The Perl Language

Chapter 5: Function Reference

Chapter 6: Debugging

Part III: Modules

Chapter 7: Packages, Modules, and Objects

Chapter 8: Standard Modules

Part IV: CGI

Chapter 9: CGI Overview

Chapter 10: The CGI.pm Module

Chapter 11: Web Server Programming with mod_perl

Part V: Databases

Chapter 12: Databases and Perl

Part VI: Network Programming

Chapter 13: Sockets

Chapter 14: Email Connectivity

Chapter 15: Usenet News

Chapter 16: FTP

Chapter 17: The LWP Library

Part VII: Perl/Tk

Chapter 18: Perl/Tk

Part VIII: Win32

Chapter 19: Win32 Modules and Extensions

Chapter 20: PerlScript




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Eclipse

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Eclipse
By Steve Holzner


Table of Contents 

Chapter 1.  Essential Eclipse

Chapter 2.  Java Development

Chapter 3.  Testing and Debugging

Chapter 4.  Working in Teams

Chapter 5.  Building Eclipse Projects Using Ant

Chapter 6.  GUI Programming: From Appletsto Swing

Chapter 7.  SWT: Buttons, Text, Labels, Lists, Layouts, and Events

Chapter 8.  SWT: Menus, Toolbars, Sliders, Trees, and Dialogs

Chapter 9.  Web Development

Chapter 10.  Developing Struts Applicationswith Eclipse

Chapter 11.  Developing a Plug-in: The Plug-in Development Environment, Manifests, and Extension Points

Chapter 12.  Developing a Plug-in: Creating Editors and Views

Chapter 13.  Eclipse 3.0




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Head Rush Ajax

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Head Rush Ajax
By Brett McLaughlin


Table of Contents 

Chapter 1.  Web Applications for a New Generation: Using Ajax

Chapter 2.  Making Ajax Requests: Speaking the Language

Chapter 3.  She Blinded Me with Asynchronous

Chapter 4.  The Document Object Model:Web Page Forestry

Chapter 5.  POST Requests: Saying More with POST

Chapter 6.  More Than Words Can Say

Chapter 7.  A Fight to the Finish




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Wicked Cool Shell Scripts

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Wicked Cool Shell Scripts
101 Scripts for Linux, Mac OS X, and Unix Systems
by Dave Taylor 


Table of Contents 

Chapter 1   The Missing Code Library

Chapter 2   Improving on User Commands

Chapter 3   Creating Utilities

Chapter 4   Tweaking Unix

Chapter 5   System Administration: Managing Users

Chapter 6   System Administration: System Maintenance

Chapter 7   Web and Internet Users

Chapter 8   Webmaster Hacks

Chapter 9   Web and Internet Administration

Chapter 10  Internet Server Administration

Chapter 11  Mac OS X Scripts

Chapter 12  Shell Script Fun and Games




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The JavaTM Web Services Tutorial

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The JavaTM Web Services Tutorial
Eric Armstrong
Jennifer Ball
Stephanie Bodoff
Debbie Bode Carson
Maydene Fisher
Scott Fordin
Dale Green
Kim Haase
Eric Jendrock


Table of Contents 

Chapter 1:  Introduction to Web Services

Chapter 2:  Introduction to Interactive Web Application Technologies

Chapter 3:  Getting Started With Tomcat

Chapter 4:  Getting Started with Web Applications

Chapter 5:  Understanding XML

Chapter 6:  Java API for XML Processing

Chapter 7:  Simple API for XML

Chapter 8:  Document Object Model

Chapter 9:  XML Stylesheet Language for Transformations

Chapter 10: Binding XML Schema to Java Classes with JAXB

Chapter 11: Using JAXB

Chapter 12: Building Web Services With JAX-RPC

Chapter 13: SOAP with Attachments API for Java

Chapter 14: Java API for XML Registries

Chapter 15: Java Servlet Technology

Chapter 16: JavaServer Pages Technology

Chapter 17: JavaServer Pages Standard Tag Library

Chapter 18: Custom Tags in JSP Pages

Chapter 19: Scripting in JSP Pages

Chapter 20: JavaServer Faces Technology

Chapter 21: Using JavaServer Faces Technology

Chapter 22: Creating Custom UI Components

Chapter 23: Internationalizing and Localizing Web Applications

Chapter 24: Security

Chapter 25: The Coffee Break Application




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Java™ Phrasebook

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Java™ Phrasebook
Essential Code and Commands
By Timothy Fisher


Table of Contents 

Chapter 1.  The Basics

Chapter 2.  Interacting with the Environment

Chapter 3.  Manipulating Strings

Chapter 4.  Working with Data Structures

Chapter 5.  Dates and Times

Chapter 6.  Pattern Matching with Regular Expressions

Chapter 7.  Numbers

Chapter 8.  Input and Output

Chapter 9.  Working with Directories and Files

Chapter 10.  Network Clients

Chapter 11.  Network Servers

Chapter 12.  Sending and Receiving Email

Chapter 13.  Database Access

Chapter 14.  Using XML

Chapter 15.  Using Threads

Chapter 16.  Dynamic Programming Through Reflection

Chapter 17.  Packaging and Documenting Classes




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C Primer Plus

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C Primer Plus,
Fifth Edition
By Stephen Prata


Table of Contents 

Chapter 1.  Getting Ready

Chapter 2.  Introducing C

Chapter 3.  Data and C

Chapter 4.  Character Strings and Formatted Input/Output

Chapter 5.  Operators, Expressions, and Statements

Chapter 6.  C Control Statements: Looping

Chapter 7.  C Control Statements: Branching and Jumps

Chapter 8.  Character Input/Output and Input Validation

Chapter 9.  Functions

Chapter 10.  Arrays and Pointers

Chapter 11.  Character Strings and String Functions

Chapter 12.  Storage Classes, Linkage, and Memory Management

Chapter 13.  File Input/Output

Chapter 14.  Structures and Other Data Forms

Chapter 15.  Bit Fiddling

Chapter 16.  The C Preprocessor and the C Library

Chapter 17.  Advanced Data Representation




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A Practical Guide to Linux® Commands

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A Practical Guide to Linux® Commands,
Editors, and Shell Programming
By Mark G. Sobell


Table of Contents 

Chapter 1. Welcome to Linux

Part I: The Linux Operating System

CHAPTER 2 Getting Started

CHAPTER 3 Command Line Utilities

CHAPTER 4 The Linux Filesystem

CHAPTER 5 The Shell

Part II: The Editors

CHAPTER 6 THE vim EDITOR

CHAPTER 7 THE emacs EDITOR

Part III: THE SHELLS

CHAPTER 8 THE BOURNE AGAIN SHELL

CHAPTER 9 THE TC SHELL

Part IV: Programming Tools

CHAPTER 10 Programming Tools

CHAPTER 11 Programming The Bourne Again Shell

CHAPTER 12 The gawk Pattern Processing Language

CHAPTER 13 The sed Editor

Part V: Command Reference

Part VI.  Appendixes




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Secure Coding: Principles And Practices

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Secure Coding: Principles And Practices
By Mark G. Graff,
Kenneth R. van Wyk


Table of Contents 

Chapter 1.  No Straight Thing

Chapter 2.  Architecture

Chapter 3.  Design

Chapter 4.  Implementation

Chapter 5.  Operations

Chapter 6.  Automation and Testing




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Python in a Nutshell

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Python in a Nutshell
By Alex Martelli


Table of Contents 

Part I:  Getting Started with Python
  
Chapter 1.  Introduction to Python

Chapter 2.  Installation

Chapter 3.  The Python Interpreter

Part II:  Core Python Language and Built-ins
  
Chapter 4.  The Python Language

Chapter 5.  Object-Oriented Python

Chapter 6.  Exceptions

Chapter 7.  Modules

Chapter 8.  Core Built-ins

Chapter 9.  Strings and Regular Expressions

Part III:  Python Library and Extension Modules
  
Chapter 10.  File and Text Operations

Chapter 11.  Persistence and Databases

Chapter 12.  Time Operations

Chapter 13.  Controlling Execution

Chapter 14.  Threads and Processes

Chapter 15.  Numeric Processing

Chapter 16.  Tkinter GUIs

Chapter 17.  Testing, Debugging, and Optimizing

Part IV:  Network and Web Programming
  
Chapter 18.  Client-Side Network Protocol Modules

Chapter 19.  Sockets and Server-Side Network Protocol Modules
  
Chapter 20.  CGI Scripting and Alternatives
  
Chapter 21.  MIME and Network Encodings
  
Chapter 22.  Structured Text: HTML

Chapter 23.  Structured Text: XML

Part V:  Extending and Embedding

Chapter 24.  Extending and Embedding Classic Python

Chapter 25.  Extending and Embedding Jython

Chapter 26.  Distributing Extensions and Programs




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Learning Perl Objects

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Learning Perl Objects,
References And Modules
By Randal L. Schwartz


Table of Contents 

Chapter 1.  Introduction

Chapter 2.  Building Larger Programs

Chapter 3.  Introduction to References

Chapter 4.  References and Scoping

Chapter 5.  Manipulating Complex Data Structures

Chapter 6.  Subroutine References

Chapter 7.  Practical Reference Tricks

Chapter 8.  Introduction to Objects

Chapter 9.  Objects with Data

Chapter 10.  Object Destruction

Chapter 11.  Some Advanced Object Topics

Chapter 12.  Using Modules

Chapter 13.  Writing a Distribution

Chapter 14.  Essential Testing

Chapter 15.  Contributing to CPAN




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Programming the Windows Driver Model

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MS Press - Programming the Windows Driver Model
2nd Edition
Walter Oney


Table of Contents 

Chapter 1  Beginning a Driver Project
 
Chapter 2  Basic Structure of a WDM Driver

Chapter 3  Basic Programming Techniques

Chapter 4  Synchronization

Chapter 5  The I/O Request Packet

Chapter 6  Plug and Play for Function Drivers

Chapter 7  Reading and Writing Data

Chapter 8  Power Management

Chapter 9  I/O Control Operations

Chapter 10  Windows Management Instrumentation

Chapter 11  Controller and Multifunction Devices

Chapter 12  The Universal Serial Bus

Chapter 13  Human Interface Devices

Chapter 14  Specialized Topics

Chapter 15  Distributing Device Drivers

Chapter 16  Filter Drivers




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Professional .NET 2.0 Generics

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Professional .NET 2.0 Generics
By Tod Golding


Table of Contents 

Chapter 1: Generics 101

Chapter 2: Valuing Type Safety

Chapter 3: Generics ≠ Templates

Chapter 4: Generic Classes

Chapter 5: Generic Methods

Chapter 6: Generic Delegates

Chapter 7: Generic Constraints

Chapter 8: BCL Generics

Chapter 9: Reflection, Serialization, and Remoting

Chapter 10: Generics Guidelines

Chapter 11: Under the Hood

Chapter 12: Using Generics with C++

Chapter 13: Using Generics with J#

Chapter 14: Power Collections




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Sams Teach Yourself ASP.NET 2.0 in 24 Hours

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Sams Teach Yourself ASP.NET 2.0 in 24 Hours
By Scott Mitchell


Table of Contents 

Part I: Getting Started with ASP.NET

Hour 1 Getting Started with ASP.NET 2.0

Hour 2 Understanding the ASP.NET Programming Model

Hour 3 Using Visual Web Developer

Hour 4 Creating Our First ASP.NET Web Page

Hour 5 Understanding Visual Basic's Variables and Operators

Hour 6 Managing Program Flow with Visual Basic's Control Structures

Hour 7 Working with Objects in Visual Basic

Hour 8 ASP.NET Web Controls for Displaying Text

Part II: Collecting and Processing User Input

Hour 9 Web Form Basics

Hour 10 Using Text Boxes to Collect Input

Hour 11 Collecting Input Using Drop-Down Lists, Radio Buttons, and Check boxes

Hour 12 Validating User Input with Validation Controls

Part III: Working with Databases

Hour 13 An Introduction to Databases

Hour 14 Accessing Data with the Data Source Web Controls

Hour 15 Displaying Data with the Data Web Controls

Hour 16 Deleting, Inserting, and Editing Data

Hour 17 Working with Data-Bound DropDownLists, RadioButtons, and Checkboxes

Hour 18 Exploring Data Binding and Other Data-Related Topics

Part IV: Site Navigation, User Management, and Page Layout

Hour 19 Defining a Site's Structure and Providing Site Navigation

Hour 20 Managing Your Site's Users

Hour 21 Using Master Pages to Provide Sitewide Page Templates

Part V: Building a Photo Album Web Application with ASP.NET

Hour 22 Devising a Plan for the Photo Album Application

Hour 23 Building the Photo Album Application Foundation

Hour 24 Uploading and Displaying Images and Leaving Comments




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PHP Fast And Easy Web Development

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PHP Fast And Easy Web Development,
2nd Edition
by Julie C. Meloni


Table of Contents 

Part I - Getting Started

Chapter 1  Installing and Configuring MySQL

Chapter 2  Installing Apache

Chapter 3  Installing PHP

Part II - The Absolute Basics of Coding in PHP

Chapter 4  Mixing PHP and HTML

Chapter 5  Introducing Variables and Operators

Chapter 6  Using Variables

Part III - Start with Simple Stuff

Chapter 7  Displaying Dynamic Content

Chapter 8  Sending E-Mail

Chapter 9  Using Your File System

Chapter 10 Uploading Files to Your Web Site

Part IV - Getting to Know Your Database

Chapter 11  Establishing a Connection

Chapter 12  Creating a Database Table

Chapter 13  Inserting Data into a Table

Chapter 14  Selecting and Displaying Data

Part V - User Authentication and Tracking

Chapter 15  Database-Driven User Authentication

Chapter 16  Using Cookies

Chapter 17  Session Basics

Part VI - Creating Your Own Contact Management System

Chapter 18  Planning Your System

Chapter 19  Adding Contacts

Chapter 20  Modifying Contacts

Chapter 21  Deleting Contacts

Chapter 22  Working with Contacts

Part VII - Additional Administration Scripts

Chapter 23  Managing a Simple Mailing List

Chapter 24  Creating Custom Logs and Reports

Part VIII - Appendixes




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Cryptography: A Very Short Introduction

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Cryptography: A Very Short Introduction
by Fred Piper and
Sean Murphy


Table of Contents 

Chapter 1  Introduction

Chapter 2  Understanding Cryptography

Chapter 3  Historical Algorithms: Simple Examples

Chapter 4  Unbreakable Ciphers?

Chapter 5  Modern Algorithms

Chapter 6  Practical Security

Chapter 7  Uses of Cryptography

Chapter 8  Key Management

Chapter 9  Cryptography in Everyday Life




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Linux Unwired

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Linux Unwired
By Edd Dumbill,
Brian Jepson,
Roger Weeks


Table of Contents 

Chapter 1.  Introduction to Wireless

Chapter 2.  Wi-Fi on Your Linux Box

Chapter 3.  Getting On the Network

Chapter 4.  Communicating Securely

Chapter 5.  Configuring Access Points with Linux

Chapter 6.  Building Your Own Access Point

Chapter 7.  Bluetooth

Chapter 8.  Infrared

Chapter 9.  Cellular Networking

Chapter 10.  GPS




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