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Chapter 1. Why Java for Games Programming?
Chapter 2. An Animation Framework
Chapter 3. Worms in Windows and Applets
Chapter 4. Full-Screen Worms
Chapter 5. An Introduction to Java Imaging
Chapter 6. Image Loading, Visual Effects, and Animation
Chapter 7. Introducing Java Sound
Chapter 8. Loading and Playing Sounds
Chapter 9. Audio Effects
Chapter 10. Audio Synthesis
Chapter 11. Sprites
Chapter 12. A Side-Scroller
Chapter 13. An Isometric Tile Game
Chapter 14. Introducing Java 3D
Chapter 15. A 3D Checkerboard: Checkers3D
Chapter 16. Loading and Manipulating External Models
Chapter 17. Using a Lathe to Make Shapes
Chapter 18. 3D Sprites
Chapter 19. Animated 3D Sprites
Chapter 20. An Articulated, Moveable Figure
Chapter 21. Particle Systems
Chapter 22. Flocking Boids
Chapter 23. Shooting a Gun
Chapter 24. A First-Person Shooter
Chapter 25. A 3D Maze
Chapter 26. Fractal Land
Chapter 27. Terrain Generation with Terragen
Chapter 28. Trees That Grow
Chapter 29. Networking Basics
Chapter 30. Network Chat
Chapter 31. A Networked Two-Person Game
Chapter 32. A Networked Virtual Environment
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Killer Game Programming in Java
By Andrew Davison
By Andrew Davison
Table of Contents
Chapter 2. An Animation Framework
Chapter 3. Worms in Windows and Applets
Chapter 4. Full-Screen Worms
Chapter 5. An Introduction to Java Imaging
Chapter 6. Image Loading, Visual Effects, and Animation
Chapter 7. Introducing Java Sound
Chapter 8. Loading and Playing Sounds
Chapter 9. Audio Effects
Chapter 10. Audio Synthesis
Chapter 11. Sprites
Chapter 12. A Side-Scroller
Chapter 13. An Isometric Tile Game
Chapter 14. Introducing Java 3D
Chapter 15. A 3D Checkerboard: Checkers3D
Chapter 16. Loading and Manipulating External Models
Chapter 17. Using a Lathe to Make Shapes
Chapter 18. 3D Sprites
Chapter 19. Animated 3D Sprites
Chapter 20. An Articulated, Moveable Figure
Chapter 21. Particle Systems
Chapter 22. Flocking Boids
Chapter 23. Shooting a Gun
Chapter 24. A First-Person Shooter
Chapter 25. A 3D Maze
Chapter 26. Fractal Land
Chapter 27. Terrain Generation with Terragen
Chapter 28. Trees That Grow
Chapter 29. Networking Basics
Chapter 30. Network Chat
Chapter 31. A Networked Two-Person Game
Chapter 32. A Networked Virtual Environment
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