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Section I. Agile Development
Chapter 1. Agile Practices
Chapter 2. Overview of Extreme Programming
Chapter 3. Planning
Chapter 4. Testing
Chapter 5. Refactoring
Chapter 6. A Programming Episode
Section II. Agile Design
Chapter 7. What Is Agile Design?
Chapter 8. The Single-Responsibility Principle (SRP)
Chapter 9. The Open/Closed Principle (OCP)
Chapter 10. The Liskov Substitution Principle (LSP)
Chapter 11. The Dependency-Inversion Principle (DIP)
Chapter 12. The Interface Segregation Principle (ISP)
Chapter 13. Overview of UML for C# Programmers
Chapter 14. Working with Diagrams
Chapter 15. State Diagrams
Chapter 16. Object Diagrams
Chapter 17. Use Cases
Chapter 18. Sequence Diagrams
Chapter 19. Class Diagrams
Chapter 20. Heuristics and Coffee
Section III. The Payroll Case Study
Chapter 21. COMMAND and ACTIVE OBJECT: Versatility and Multitasking
Chapter 22. TEMPLATE METHOD and STRATEGY: Inheritance versus Delegation
Chapter 23. Facade and Mediator
Chapter 24. Singleton and Monostate
Chapter 25. Null Object
Chapter 26. The Payroll Case Study: Iteration 1
Chapter 27. The Payroll Case Study: Implementation
Section IV. Packaging the Payroll System
Chapter 28. Principles of Package and Component Design
Chapter 29. Factory
Chapter 30. The Payroll Case Study: Package Analysis
Chapter 31. Composite
Chapter 32. Observer: Evolving into a Pattern
Chapter 33. Abstract Server, Adapter, and Bridge
Chapter 34. PROXY and GATEWAY: Managing Third-Party APIs
Chapter 35. Visitor
Chapter 36. State
Chapter 37. The Payroll Case Study: The Database
Chapter 38. The Payroll User Interface: MODEL VIEW PRESENTER
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Agile Principles, Patterns, and Practices in C#
By Martin C. Robert
Martin Micah
By Martin C. Robert
Martin Micah
Table of Contents
Chapter 1. Agile Practices
Chapter 2. Overview of Extreme Programming
Chapter 3. Planning
Chapter 4. Testing
Chapter 5. Refactoring
Chapter 6. A Programming Episode
Section II. Agile Design
Chapter 7. What Is Agile Design?
Chapter 8. The Single-Responsibility Principle (SRP)
Chapter 9. The Open/Closed Principle (OCP)
Chapter 10. The Liskov Substitution Principle (LSP)
Chapter 11. The Dependency-Inversion Principle (DIP)
Chapter 12. The Interface Segregation Principle (ISP)
Chapter 13. Overview of UML for C# Programmers
Chapter 14. Working with Diagrams
Chapter 15. State Diagrams
Chapter 16. Object Diagrams
Chapter 17. Use Cases
Chapter 18. Sequence Diagrams
Chapter 19. Class Diagrams
Chapter 20. Heuristics and Coffee
Section III. The Payroll Case Study
Chapter 21. COMMAND and ACTIVE OBJECT: Versatility and Multitasking
Chapter 22. TEMPLATE METHOD and STRATEGY: Inheritance versus Delegation
Chapter 23. Facade and Mediator
Chapter 24. Singleton and Monostate
Chapter 25. Null Object
Chapter 26. The Payroll Case Study: Iteration 1
Chapter 27. The Payroll Case Study: Implementation
Section IV. Packaging the Payroll System
Chapter 28. Principles of Package and Component Design
Chapter 29. Factory
Chapter 30. The Payroll Case Study: Package Analysis
Chapter 31. Composite
Chapter 32. Observer: Evolving into a Pattern
Chapter 33. Abstract Server, Adapter, and Bridge
Chapter 34. PROXY and GATEWAY: Managing Third-Party APIs
Chapter 35. Visitor
Chapter 36. State
Chapter 37. The Payroll Case Study: The Database
Chapter 38. The Payroll User Interface: MODEL VIEW PRESENTER
Note: When you open MultiHost link below to MultiHost you can find 4 file hosting sites links in which you can download with your desired hosting site
Click Here To Download
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