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Haptic Human Computer

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Haptic Human Computer
Interaction
Edited by Stephen Brewster,
Roderick Murray-Smith


Table of Contents 

Haptic human-computer interaction is interaction between a human computer user and the computer user interface based on the powerful human sense of touch. Haptic hardware has been discussed and exploited for some time, particularly in the context of computer games. However, so far, little attention has been paid to the general principles of haptic HCI and the systematic use of haptic devices for improving efficiency, effectiveness, and satisfaction in HCI. This book is the first one to focus on haptic human-computer interaction. It is based on a workshop held in Glasgow, UK, in August / September 2000. The 22 revised full papers presented were carefully reviewed and selected from 35 submissions. Besides a brief historic survey, the book offers topical sections on haptic interfaces for blind people, collaborative haptics, psychological issues and measurement, and applications of haptics.


Table of Contents

Haptic Feedback: A Brief History from Telepresence to Virtual Reality

Haptic Interfaces for Blind People

Design Principles for Tactile Interaction

The Haptic Perception of Texture in Virtual Environments: An Investigation with Two Devices

Haptic Display of Mathematical Functions for Teaching Mathematics to Students with Vision Disabilities: Design and Proof of Concept

Haptic Graphs for Blind Computer Users

Web-Based Touch Display for Accessible Science Education

Collaborative Haptics

Communicating with Feeling

Improved Precision in Mediated Collaborative Manipulation of Objects by Haptic Force Feedback

Psychological Issues and Measurement

Can the Efficiency of a Haptic Display Be Increased by Short-Time Practice in Exploration?

Implicit Accuracy Constraints in Two-Fingered Grasps of Virtual Objects with Haptic Feedback

Interaction of Visual and Haptic Information in Simulated Environments: Texture Perception

The Effective Combination of Haptic and Auditory Textural Information

Cursor Trajectory Analysis

What Impact Does the Haptic-Stereo Integration Have on Depth Perception in Stereographic Virtual Environment? A Preliminary Study

A Shape Recognition Benchmark for Evaluating Usability of a Haptic Environment

Applications of Haptics

A Horse Ovary Palpation Simulator for Veterinary Training

Tactile Navigation Display

Tactile Information Presentation in the Cockpit

Scaleable SPIDAR: A Haptic Interface for Human-Scale Virtual Environments

The Sense of Object-Presence with Projection Augmented Models


Virtual Space Computer Games with a Floor Sensor Control – Human Centred Approach in the Design Process

Sensing the Fabric: To Simulate Sensation through Sensory Evaluation and in Response to Standard Acceptable Properties of Specific Materials when Viewed
as a Digital Image



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