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Extreme Programming Adventures in C#

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Extreme Programming Adventures in C#
By 

Ron Jeffries


Table of Contents
Chapter 1   XML Notepad Stories

Chapter 2   Testing with NUnit

Chapter 3   A Pressing Matter

Chapter 4   Extracting the Model

Chapter 5   Expressing Ideas

Chapter 6   The First Customer Acceptance Test

Chapter 7   Warts and All

Chapter 8   The InputCommand Object

Chapter 9   Story One Is Done!

Chapter 10  Find a Bug, Write a Test

Chapter 11  Adding the Section Tag, Part I

Chapter 12  Adding the Section Tag, Part II

Chapter 13  Discovering the Menu

Chapter 14  Don’t Try This at Home

Chapter 15  Climbing Out of the Rat Hole

Chapter 16  Adding the  Tag

Chapter 17  How Do We Do a Test That We Can’t Do?

Chapter 18  A Simple Feature Teaches Some Lessons

Chapter 19  Dark Clouds on the Horizon

Chapter 20  Finishing the Shift+Enter Story

Chapter 21  Some Things We Ought to Do

Chapter 22  The Delegate from Troy

Chapter 23  Planning Interlude

Chapter 24  File Save and Load

Chapter 25  Tagging Along

Chapter 26  Menu Arrays

Chapter 27  Displaying the Article

Chapter 28  Oh No! Undo!

Chapter 29  The Final Optimized Undo

Chapter 30  The Long Dark Teatime of the Soul

Chapter 31  Project Retrospective  


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